Goblin Skirmisher

These goblins are very skilled with savage combat and are commonly used as soldiers in raiding parties. While not greatly armored, they make up for it with their brutal combat strength.

Goblin Skirmisher

Small humanoid (goblinoid), neutral evil

Armor class 11 (padded)

Hit points 18 (4d6+4)

Speed 30ft

STR 14(+2) DEX 10(+0) CON 12(+1) INT 10(+0) WIS 10(+0) CHA 7(-2)

Skills Athletics +4

Senses Darkvision 50ft, passive perception 10

Languages Common, Goblin

Challenge 1 (200xp)

Traits
Nimble Escape: The goblin can take the Disengage or Hide action on each of its turns.

Greed: If the Goblin knows a creature possesses a great form of wealth (e.g. gems, platinum coins, art pieces etc.), the goblin is inclined to attack the creature. if the creature that was attacked by the goblin manages to knock it out, after the goblin wakes up, the creature will succeed in any check made to interrogate the goblin for the promise of the wealth.

Wounded Fury: While it has less then its maximum hit points, the goblin has advantage on attack rolls. In addition, it deals an extra 1d6 damage to any target it hits with a melee attack.

Dual Wielder: the goblin wields two shortswords and follows the rules for dual wielding.

Actions
Multiattack: The goblin makes 2 attacks with its shortswords.

Shortsword: melee weapon attack: +4 to hit, reach 5ft, 1 target. Hit 5 (1d6+2, 0 on second attack) piercing damage for each attack hit.

Author
Intellicraft